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- on mouseUp
- global SoundSwitch
- if SoundSwitch <> 1 then
- set the castNum of sprite 21 to 78
- updateStage()
- set the volume of sprite 30 to 0
- set SoundSwitch to 1
- else
- set the castNum of sprite 21 to 62
- updateStage()
- set the volume of sprite 30 to 200
- set SoundSwitch to 0
- end if
- end
-